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oneofthequick.livejournal.com) wrote in
taxonomites2010-05-04 11:01 pm
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Entry tags:
visual :: later he saw that each weed was a singular knife
One moment, he is Uther Doul, a quiet, occasionally sly mercenary in the employ of Lady Petrana, and in the next, he is En-Doul. While he appears younger, it's unlikely that will be the first thing people notice. Far more shocking is that his skin is darker, no longer tanned by the salt and sea, but chymically tanned into well-crafted leather . After assuring himself that he is whole and hale, he examines his surroundings. The room is strange and brighter than he's become accustomed to, but his eyes are no longer susceptible to being injured by sudden changes in light. Instead of organic tissue, attached to the orbital socket is a thin inlay of metal, housing a pair of translucent, milky spheres. In dim light, it's possible to discern a pale, blue light at the core of the glass.
The window is open and the room is cool, but despite only wearing a linen kilt, fine sandals, and a pectoral necklace made of tiny, iridescent blue feathers. Unexpectedly, there is a strange silver bracelet grafted onto his wrist and while this is odd, the tablet on a nearby table is even stranger. On the top right corner, there is an icon labelled in Quiesy that reads [Lost?]. Tapping the image brings up a short file that explains where he is, what a glitch is, what is likely expected of him, and how to send out a video message.
[I have been told that I ought to introduce myself here and mention that I am 'glitched'. I am unsure if your devices will be able to translate my speech. Failing that, I have been advised to contact Deadman Brucolac.] During the entire time he signs out his message, En-Doul is completely silent and while it looks as if his mouth is just closed, it is actually sewn shut. Wisely, he never bought into the fad for detailed embroidery.
The window is open and the room is cool, but despite only wearing a linen kilt, fine sandals, and a pectoral necklace made of tiny, iridescent blue feathers. Unexpectedly, there is a strange silver bracelet grafted onto his wrist and while this is odd, the tablet on a nearby table is even stranger. On the top right corner, there is an icon labelled in Quiesy that reads [Lost?]. Tapping the image brings up a short file that explains where he is, what a glitch is, what is likely expected of him, and how to send out a video message.
[I have been told that I ought to introduce myself here and mention that I am 'glitched'. I am unsure if your devices will be able to translate my speech. Failing that, I have been advised to contact Deadman Brucolac.] During the entire time he signs out his message, En-Doul is completely silent and while it looks as if his mouth is just closed, it is actually sewn shut. Wisely, he never bought into the fad for detailed embroidery.
[voice]
Is that you?
[reads the message]
What do you mean, what glitch? What happened to you?
[visual]
"I am En-Doul."
"The documents left by my alternate have outlined the nature of 'glitches' and that you are an intelligent man. Tell me of the Liveman you know and I will explain the ways in which we differ."
[voice]
[clears throat, back to business] Well, he's---he's actually---you know, I don't know a great deal about him, actually. Well, nothing I'd share. Got fantastic taste in books, though. And he's not quite so creepy. Well, I don't think so, anyway.
En Doul. Particular reason for the En? Does it stand for something?
[visual]
[voice]
Where are you from, En Doul?
[visual]
"Much the same place Liveman Doul came from: High Cromlech."
[voice]
Also, Liveman Doul is alive. I'm going to take a stab in the dark and say that maybe you're not?
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[voice]
[slowly nods] Does time affect you at all?
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[En-Doul, I the Brucolac am here.] It is possible that En-Doul might recognize what the word 'Brucolac' means, or at least its etymology. Perhaps he thinks it is simply a peculiar name. [By the grace of your hands and the care of your keep, I see you are worthy of the greatest respect. My long years have not been quiet, and my stay in the Silent City was brief, for reasons you will understand when we meet.]
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"There are caves by the sea which will cast a rough and rustic shadow of the comfort you are accustomed to, which is all this mannerless land can offer us. But I would be a poor host if I did not consider your comfort during your travel to them. I see that you are in the Castle Gatas. I will send a clockwork car to you, for the roads here are long and coarse. The natives here cannot even be called Quick, so dull and demi-willed are they, and I will instruct the driver not to vex you with empty prattle."
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Given a suitable length of time, and a stop at one of the hatches to gather some supplies, En-Doul arrives at the sea caves ready to meet whatever Deadman (or otherwise) awaits within.
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The cave seems dark at first, but as Doul moves away from the entrance, scattering crabs before him, the cave curves and a pale light appears. It is steadier and weaker than lamplight, just enough to light the smooth, sandy path deeper into the natural grotto.
There in this inner cavern, there's a vampir sitting by a strange lamp, waiting.
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"I wish to know if my alternate is truly mad or a danger to the people here. His instructions to me indicate that despite your infirmity, you are to be trusted above all others." Perhaps the most startling change between Liveman and Deadman is En-Doul's preference for plain speech.
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"How amazing you are," he says, almost philosophically. "Forgive me, those were not the words I had expected to receive from a true Deadman. Madness means little here, you will find. He is internally consistent, he is logical, and he has been found trustworthy. The people here understand little about him, and he finds peace in that. He is more dangerous than I, and I am very dangerous - yes, even to you, priest of the Deadhouse of Doul - but all miracles are dangerous."
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"Along with the recommendation the Liveman left, I can see that you have fed well, and that it suits you. In this place, you are a man and no beggar; there is no reason for me to treat you as some mewling wretch." It is the natural order of things that as a priest he is innately better than the Brucolac, but that doesn't mean they can't converse as sentient beings.
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[ visual ]
"Oh my Lord, Doul. Are you all right?"
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River sees En-Doul on her tablet and can't look away. She'd think he was a Reaver, the calmest and most docile cannibal monster in the 'verse, if not for the fact that this isn't the right 'verse and he speaks with a dance instead of screams and violence. It may have been his appearance that grabbed her attention, but the language is what holds it long enough that she manages to respond to him.
"Translation is fluid," she says with her face peering so close at his that it takes up most of the screen. She's also trying, and failing, to not sound as scared as she is. "They picked the locks to all your doors."
[ visual ]
"My alternate left notes on the people here. Are you River? He said you were kind, if a little frightening."
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"He's nosy."
In River's experience, having someone take observational notes on you was never a good sign.
[ visual ]
"I have been told that I'm younger than my counterpart." It's true. He looks at least ten years younger and considerably less tragic.
[ visual ]
"Age is entirely dependent on the personal perception of time." A beat passes, then, "You are."
[ visual ]